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Give ÍÀÁú 1
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```
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```
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[@Loop_]
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---
#### **Èý¡¢Áù´óʵս°¸Àý½âÎö**
##### **1. ×Ô¶¯¹Ò»úϵͳ**
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[@AutoFight]
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[@OnTimer1]
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```
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[@Strengthen]
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```
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[@JoinBattle]
#IF
CheckLevel > 50
#ACT
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```
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```
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; ÔÚMonGen.txtÖÐÅäÖÃ
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Summon ³àÔ»¤ÎÀ 5
ExecEx È«ÆÁ±ù¶³
SendMsg 0 ³àÔ¶ñħ½øÈë¿ñ±©×´Ì¬£¡
```
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[@Auction]
#IF
CheckItem ÍÀÁú 1
#ACT
OpenAuctionDialog
SetAuctionItem ÍÀÁú µ×¼Û 5000000 ; 500Íò½ð±ÒÆðÅÄ
SendMsg 0 ÉñÆ÷[ÍÀÁú]ÒÑÉϼÜÅÄÂôÐУ¡
```
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git init
git add .
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### £¨Èý£©ÊìϤ½Å±¾ÓïÑÔ»ù´¡
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```plaintext
If HP < 100 Then
UseHealingPotion()
Else
ContinueFighting()
End If
```
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```plaintext
For i = 1 To 10
AttackMonster()
Delay 1000 'ÑÓ³Ù 1 Ãë
Next
```
## ¶þ¡¢´«Ææ½Å±¾µÄ¹¦ÄÜÉè¼Æ
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1. **ѰÕÒ¹ÖÎï**£º¿ÉÒÔͨ¹ýͼÏñʶ±ð¼¼Êõ£¬ÔÚÓÎÏ·ÆÁÄ»ÉϲéÕÒ¹ÖÎïµÄͼÏñ¡£ÀýÈ磬ʹÓð´¼ü¾«ÁéµÄ `FindPic` ÃüÁ
```plaintext
FindPic 0, 0, 1024, 768, "¹ÖÎïͼƬ.bmp", 0.9, 0, intX, intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
LeftClick 1
End If
```
2. **¹¥»÷¹ÖÎï**£º¿ØÖƽÇÉ«ÒÆ¶¯µ½¹ÖÎ︽½ü£¬²¢Ê¹Óü¼ÄܽøÐй¥»÷¡£¿ÉÒÔ¸ù¾Ý¹ÖÎïµÄѪÁ¿ºÍ×ÔÉí¼¼ÄܵÄÀäȴʱ¼äÑ¡ÔñºÏÊʵļ¼ÄÜ¡£
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2. **ÒÆ¶¯µ½ÎïÆ·Î»ÖÃ**£º¿ØÖƽÇÉ«ÒÆ¶¯µ½ÎïÆ·ËùÔÚµÄλÖá£
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```plaintext
FindPic 0, 0, 1024, 768, "ÎïÆ·Í¼Æ¬.bmp", 0.9, 0, intX, intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
KeyPress "ʰȡ¿ì½Ý¼ü", 1
End If
```
### £¨Èý£©×Ô¶¯»ØÑª»ØÀ¶¹¦ÄÜ
ΪÁ˱£Ö¤½ÇÉ«ÔÚÕ½¶·ÖеÄÉú´æÄÜÁ¦£¬½Å±¾ÐèҪʵÏÖ×Ô¶¯»ØÑª»ØÀ¶µÄ¹¦ÄÜ¡£¾ßÌå²½ÖèÈçÏ£º
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```plaintext
If HP < 30% Then
KeyPress "»ØÑªÒ©Æ·¿ì½Ý¼ü", 1
End If
If MP < 20% Then
KeyPress "»ØÀ¶¼¼ÄÜ¿ì½Ý¼ü", 1
End If
```
## Èý¡¢½Å±¾±àдµÄ¾ßÌåʵÏÖ
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### £¨¶þ£©±àд½Å±¾´úÂë
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```plaintext
Sub AutoFight()
'ѰÕÒ¹ÖÎï
FindPic 0, 0, 1024, 768, "¹ÖÎïͼƬ.bmp", 0.9, 0, intX, intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
LeftClick 1
'¹¥»÷¹ÖÎï
For i = 1 To 5
KeyPress "¹¥»÷¼¼ÄÜ¿ì½Ý¼ü", 1
Delay 500
Next
End If
End Sub
```
### £¨Èý£©µ÷ÊԽű¾
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---
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##### **1. »ù´¡Óï·¨½á¹¹**
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Take ½ðÌõ 1
Give ÍÀÁú 1
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##### **2. ±äÁ¿²Ù×÷**
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SAVEVAR HUMAN VIPµÈ¼¶ ..\QuestDiary\VIPϵͳ\Êý¾Ý.txt ; ±£´æ
LOADVAR HUMAN VIPµÈ¼¶ ..\QuestDiary\VIPϵͳ\Êý¾Ý.txt ; ¶ÁÈ¡
```
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```
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```lua
#ACT
LOOPVAR ´ÎÊý = 10
[@Loop_]
#ACT
Give Ëæ»ú×°±¸ <$STR(´ÎÊý)>
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GOTO @Loop_ IF ´ÎÊý > 0
```
---
#### **Èý¡¢Áù´óʵս°¸Àý½âÎö**
##### **1. ×Ô¶¯¹Ò»úϵͳ**
```lua
[@AutoFight]
#IF
CheckPKPoint < 100 ; PKÖµ¼ì²â
CheckDur ÎäÆ÷ > 10 ; ÎäÆ÷Ä;Ã
#ACT
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[@OnTimer1]
#ACT
UseSkill Áһ𽣷¨
KillMon ׿ÂêÎÀÊ¿
```
##### **2. ×°±¸Ç¿»¯ÏµÍ³**
```lua
[@Strengthen]
#IF
CheckItem ºÚÌú¿óʯ 5
CheckGold 100000
#ACT
Take ºÚÌú¿óʯ 5
Take ½ð±Ò 100000
Random 10 ; 10%³É¹¦¸ÅÂÊ
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UpgradeItem ÎäÆ÷ +1
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#ELSEACT
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ChangeItemDura ÎäÆ÷ -1
```
##### **3. ¿ç·þÕ½³¡ÏµÍ³**
```lua
[@JoinBattle]
#IF
CheckLevel > 50
#ACT
MapMove ¿ç·þÕ½³¡ 100 100
AddToGroup Õ½³¡×é¶Ó
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[@OnTimer2]
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SendMsg 5 Õ½³¡Ê±¼ä½áÊø£¡
```
##### **4. ÌìÆøÏµÍ³Áª¶¯**
```lua
[@WeatherChange]
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EQUAL <$WEATHER> 1 ; 1=ÏÂÓê
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SendMsg 0 ±©Óê½µÁÙ£¬¹ÖÎïÊôÐÔÌáÉý£¡
```
##### **5. ÖÇÄܹÖÎïAI**
```lua
; ÔÚMonGen.txtÖÐÅäÖÃ
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[@BossAI]
#IF
H.PERHP < 30 ; ѪÁ¿µÍÓÚ30%
#ACT
Summon ³àÔ»¤ÎÀ 5
ExecEx È«ÆÁ±ù¶³
SendMsg 0 ³àÔ¶ñħ½øÈë¿ñ±©×´Ì¬£¡
```
##### **6. ÅÄÂôÐÐϵͳ**
```lua
[@Auction]
#IF
CheckItem ÍÀÁú 1
#ACT
OpenAuctionDialog
SetAuctionItem ÍÀÁú µ×¼Û 5000000 ; 500Íò½ð±ÒÆðÅÄ
SendMsg 0 ÉñÆ÷[ÍÀÁú]ÒÑÉϼÜÅÄÂôÐУ¡
```
---
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##### **1. ´íÎóÅŲéÈý°å¸«**
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```bash
git init
git add .
git commit -m "ÐÂÔöÅÄÂôÐÐϵͳ"
```
2. Ϊÿ¸ö¹¦ÄÜ´´½¨¶ÀÁ¢·ÖÖ§
3. ʹÓÃ`.gitignore`¹ýÂËÁÙʱÎļþ
---
#### **Îå¡¢¿ª·¢Õß½ø½×·Ïßͼ**
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## Ò»¡¢±àд´«Ææ½Å±¾µÄǰÆÚ×¼±¸
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### £¨¶þ£©Ñ¡ÔñºÏÊʵĽű¾±àд¹¤¾ß
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### £¨Èý£©ÊìϤ½Å±¾ÓïÑÔ»ù´¡
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- **±äÁ¿**£ºÓÃÓÚ´æ´¢Êý¾Ý£¬ÈçÍæ¼ÒµÄѪÁ¿¡¢¹ÖÎïµÄÊýÁ¿µÈ¡£ÀýÈ磬`Dim HP` ¶¨ÒåÁËÒ»¸öÃûΪ `HP` µÄ±äÁ¿¡£
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```plaintext
If HP < 100 Then
UseHealingPotion()
Else
ContinueFighting()
End If
```
- **Ñ»·Óï¾ä**£ºÓÃÓÚÖØ¸´Ö´ÐÐijЩ²Ù×÷¡£Èç `For...Next` Ñ»·ºÍ `While...Wend` Ñ»·¡£ÀýÈ磺
```plaintext
For i = 1 To 10
AttackMonster()
Delay 1000 'ÑÓ³Ù 1 Ãë
Next
```
## ¶þ¡¢´«Ææ½Å±¾µÄ¹¦ÄÜÉè¼Æ
### £¨Ò»£©×Ô¶¯´ò¹Ö¹¦ÄÜ
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1. **ѰÕÒ¹ÖÎï**£º¿ÉÒÔͨ¹ýͼÏñʶ±ð¼¼Êõ£¬ÔÚÓÎÏ·ÆÁÄ»ÉϲéÕÒ¹ÖÎïµÄͼÏñ¡£ÀýÈ磬ʹÓð´¼ü¾«ÁéµÄ `FindPic` ÃüÁ
```plaintext
FindPic 0, 0, 1024, 768, "¹ÖÎïͼƬ.bmp", 0.9, 0, intX, intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
LeftClick 1
End If
```
2. **¹¥»÷¹ÖÎï**£º¿ØÖƽÇÉ«ÒÆ¶¯µ½¹ÖÎ︽½ü£¬²¢Ê¹Óü¼ÄܽøÐй¥»÷¡£¿ÉÒÔ¸ù¾Ý¹ÖÎïµÄѪÁ¿ºÍ×ÔÉí¼¼ÄܵÄÀäȴʱ¼äÑ¡ÔñºÏÊʵļ¼ÄÜ¡£
3. **´¦Àí¹ÖÎïËÀÍö**£ºµ±¹ÖÎïËÀÍöºó£¬½Å±¾ÐèÒªÅжϹÖÎïÊÇ·ñÒѾËÀÍö£¬²¢½øÐÐÏàÓ¦µÄ´¦Àí£¬Èç¼ÌÐøÑ°ÕÒÏÂÒ»¸ö¹ÖÎï¡£
### £¨¶þ£©×Ô¶¯Ê°È¡ÎïÆ·¹¦ÄÜ
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1. **ʶ±ðÎïÆ·**£ºÊ¹ÓÃͼÏñʶ±ð¼¼Êõ»ò×ø±ê¶¨Î»µÄ·½Ê½£¬È·¶¨ÎïÆ·ÔÚÓÎÏ·ÆÁÄ»ÉϵÄλÖá£
2. **ÒÆ¶¯µ½ÎïÆ·Î»ÖÃ**£º¿ØÖƽÇÉ«ÒÆ¶¯µ½ÎïÆ·ËùÔÚµÄλÖá£
3. **ʰȡÎïÆ·**£ºÄ£Äâ°´ÏÂʰȡÎïÆ·µÄ¿ì½Ý¼ü£¬Íê³ÉÎïÆ·µÄʰȡ¡£ÀýÈ磺
```plaintext
FindPic 0, 0, 1024, 768, "ÎïÆ·Í¼Æ¬.bmp", 0.9, 0, intX, intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
KeyPress "ʰȡ¿ì½Ý¼ü", 1
End If
```
### £¨Èý£©×Ô¶¯»ØÑª»ØÀ¶¹¦ÄÜ
ΪÁ˱£Ö¤½ÇÉ«ÔÚÕ½¶·ÖеÄÉú´æÄÜÁ¦£¬½Å±¾ÐèҪʵÏÖ×Ô¶¯»ØÑª»ØÀ¶µÄ¹¦ÄÜ¡£¾ßÌå²½ÖèÈçÏ£º
1. **»ñÈ¡½ÇÉ«µÄѪÁ¿ºÍÀ¶Á¿**£º¿ÉÒÔͨ¹ý¶ÁÈ¡ÓÎÏ·½çÃæÉϵÄѪÁ¿ºÍÀ¶Á¿ÊýÖµ£¬»òÕßʹÓÃͼÏñʶ±ð¼¼ÊõÀ´»ñÈ¡¡£
2. **ÅжÏÊÇ·ñÐèÒª»ØÑª»ØÀ¶**£ºµ±½ÇÉ«µÄѪÁ¿»òÀ¶Á¿µÍÓÚÒ»¶¨ãÐֵʱ£¬Ö´ÐлØÑª»ØÀ¶²Ù×÷¡£
3. **ʹÓûØÑª»ØÀ¶ÎïÆ·»ò¼¼ÄÜ**£ºÄ£Äâ°´ÏÂʹÓûØÑª»ØÀ¶ÎïÆ·»ò¼¼ÄܵĿì½Ý¼ü¡£ÀýÈ磺
```plaintext
If HP < 30% Then
KeyPress "»ØÑªÒ©Æ·¿ì½Ý¼ü", 1
End If
If MP < 20% Then
KeyPress "»ØÀ¶¼¼ÄÜ¿ì½Ý¼ü", 1
End If
```
## Èý¡¢½Å±¾±àдµÄ¾ßÌåʵÏÖ
### £¨Ò»£©´´½¨½Å±¾ÏîÄ¿
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### £¨¶þ£©±àд½Å±¾´úÂë
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```plaintext
Sub AutoFight()
'ѰÕÒ¹ÖÎï
FindPic 0, 0, 1024, 768, "¹ÖÎïͼƬ.bmp", 0.9, 0, intX, intY
If intX > 0 And intY > 0 Then
MoveTo intX, intY
LeftClick 1
'¹¥»÷¹ÖÎï
For i = 1 To 5
KeyPress "¹¥»÷¼¼ÄÜ¿ì½Ý¼ü", 1
Delay 500
Next
End If
End Sub
```
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